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Saturday, July 13, 2024

Space For Sale Receives An Early Access Release Date

 Space For Sale Receives An Early Access Release Date

- Based on the search results provided, Space For Sale is a single-player and co-op multiplayer game that is currently only available on PC via Steam:

Platform and Multiplayer

Space For Sale is a PC game available on Steam 

The game supports online co-op multiplayer for up to 2 players 

There is no indication that the game is cross-platform, allowing players on different platforms (e.g. PC, consoles) to play together 

Gameplay

Players take on the role of an intergalactic property developer, tasked with building homes and estates for alien clients on various planets 

The game features a procedurally generated open world to explore, with resources to gather and lifeforms to research and utilize 

Players can play solo or cooperatively with a friend in the online co-op mode 

In summary, Space For Sale is a PC-only game that supports online co-op multiplayer for up to 2 players, but does not appear to offer any cross-platform functionality based on the available information. The game focuses on building and developing properties on alien worlds.



-Early Access real estate colony sim Space for Sale lands on July 30th

Vienna, Austria / Karlstad, Sweden – July 9th, 2024: T-21 days, Ladies and Gentlemen! Fifty-five years ago, in July 1969, mankind took its first steps on the moon, ending the race to space. Described as “a small step for a man, a giant leap for mankind”, this historic event marked the beginning of a new era. On July 30th, 2024, our cozy space simulation game, Space for Sale, will launch into early access orbit on Steam, inviting players from all galaxies to join the fun. We shall let future generations decide if this day also marks a historic event of similar magnitude for all mankind.


Space for Sale offers an immersive experience of exploring exotic alien planets, constructing charming habitats for a demanding interplanetary clientele, and learning about each planet’s unique flora and fauna to better adapt to it.


While we haven’t invented time travel yet and cannot launch our interplanetary adventure immediately, we are thrilled to announce that a playable demo of Space for Sale is available right now on Steam.


While you wait for the demo to download, take a look at our Space for Sale trailer compilation to learn more about 


To dive even deeper into all the exciting features Space for Sale has to offer (including co-op play!), check out the developer diaries. Mirage Game Studios, creators of the critically acclaimed Little Big Workshop, will share insights about their new project.

Space for Sale is being developed by Mirage Game Studios in Karlstad, Sweden. The game will launch into Early Access on July 30th, 2024, and will be available on Steam at an SRP of €19.99 / $19.99.

Friday, July 12, 2024

The First Descendant Review and Is The First Descendant crossplay? Multiplayer across platforms explained

 

The First Descendant Review and Is The First Descendant crossplay? Multiplayer across platforms explained

- The First Descendant Review
Great gunplay can’t fully redeem this generic, free-to-play grindfest

 put almost 30 hours into The First Descendant beta, then a few more into the most recent technical test for good measure. While I’ve had access to a preview build for a few days now, it’s been quite lonely and missing the co-op shooter action that makes the game so enjoyable. For that reason, some of this review will be based on previous beta tests, and I’ll focus solely on gameplay quality and final polish for this release build

There’s just something about The First Descendant that ticks a lot of boxes for me: it’s a grind, for sure, but the smooth combat, grappling hook traversal mechanic, and scaling technical difficulty of the boss fights really shines. It’s also crispy clean running on my RTX 4090, and while I can’t max out the ray tracing without sacrificing performance, you can still make it look damn good. Is this the start of a new era for PvE shooters? I’m starting to believe it just might be.

RELATED
The First Descendant Is Launching Next Month

The First Descendant just got a new trailer, revealing a release datewe should get some things out of the way first. I just want to reiterate that The First Descendant is grindy as hell, as most free-to-play games of this kind are. Many of the tasks can feel repetitive, and you have to grind for basically every resource and material. This shouldn’t come as a surprise to fans of the genre. I remember grinding over ten hours for an Ivara Chassis in Warframe a few years back. What’s really important is that the grind feels good, and The First Descendant has absolutely nailed fluid movement, gunplay, and interesting build theorycrafting for its multiple characters.

Characters are predetermined and there’s no creator to speak of, which might sound a bit disappointing, but from the ones I’ve played with so far - Viessa and Bunny - they all have unique personalities and builds. Bunny is the first character you’ll gain access to beyond your starting character, and she’s a lot of fun - running through crowds with her AoE electricity was one of the highlights of the beta.

Each character can be customized with a choice of over 600 modules. These can be upgraded, tweaked, enhanced, and paired with different weapons. Modules impact things like skill damage, weapon damage, and mana regeneration - but you can also get modules that change the damage you deal while in the air, how fast your character moves, and so much more. Anyone who enjoys theorycrafting builds will have an excellent time here, and from the limited tweaking I’ve been able to do so far, I’ve already started thinking about grinding for the best upgrades. It’s great to be able to set a target for yourself in games like this.

Gunplay is serviceable to begin with. Upgrades feel meaningful as the level and difficulty scales. It feels more punchy as you upgrade your characters, and running out of ammo isn’t a frustration but an enjoyable challenge. It encourages you to manage your resources and switch between weapons, which also impacts your build thanks to the modules I mentioned before. I managed to get one module that increased weapon switch time, which meant I could fire off a round of tactical rifle, hit a grappling hook around a boss, and unload several high-powered pistol rounds into one of its weak spots. It feels good.

The First Descendant is a co-op PvE shooter. However, during the pre-release version, I played on my own and each boss fight was scaled back for solo players. Known as Void Intercept Battles, these play out a little like a fight in Monster Hunter. Each boss has weak spots you can target, grapple on to, then punch to pieces. These battles come at the end of each chapter, which essentially have you clearing vaguely similar, fairly linear ‘open-world’ spaces by completing quests. A lot of the quests are just the same thing, completed in a slightly different area with slightly different mobs. Defend this, collect samples, blow up these things. Some more variation here in the early-game would be appreciated.

So the gameplay is good, if a little repetitive in places, but we also need to talk about microtransactions. It’s essentially what will determine whether The First Descendant stands the test of time. Nexon doesn’t have the best track record for monetisation in its previous games - particularly MapleStory, where earlier this year it received a large fine in South Korea for apparently modifying the drop rates in loot boxes.

That being said, Nexon has been receptive to player feedback during the multiple tests and betas for The First Descendant - particularly in how it’s addressed Western audience’s concerns about pay-to-win mechanics - and so far I’m cautiously optimistic that TFD will follow a monetisation pattern not dissimilar to Warframe and Destiny 2. But there are still some pressing questions: how easy is it to grind for the things you want, will players feel like they need to swipe their credit cards for better upgrades, and does the game have any form of pay-to-win mechanics?

So far, from previous beta tests and the information available in this release build, it appears the main money-earners for TFD will be its battle pass and cosmetics. There has been one major change I’ve noticed so far: the pre-season battle pass available in the version of the game I’m testing has the Ultimate Launcher for free at level 15, whereas it was previously available at the end of the tracker for the premium pass only.

In terms of getting ‘free items’ from the battle pass, this feels like a better solution - but this is based on pre-season and may change in the full release. There are still some guns available on the premium track, but I can’t see whether they will be significantly better yet (I haven’t been able to unlock them.)

You’re also able to buy just about anything else in the game, from Descendant skin bundles to boosts for Gold, Weapon Proficiency, and more. However, with no PvP present in the game at all, these are purchases of convenience rather than outpacing the competition. It appears that everything is available just by grinding the game, although this is, of course, subject to change when the game fully releases and gets its first few updates.

For now though, I’ve had a great time grinding the game, and even though there are two other games releasing the same week as The First Descendant that I also can’t wait to get stuck into - both Zenless Zone Zero and Once Human - I feel like this is the one that will soak up my time.

- Is The First Descendant crossplay? Multiplayer across platforms explained

Cross the platform borders.

If you’re looking to play the free-to-play looter shooter RPG online with friends, you’ll need to know whether The First Descendant has crossplay or not.

Crossplay, or cross-platform multiplayer as it’s otherwise known, lets you play with other people online, regardless of which platform you and they play on.

It's a great feature in online multiplayer games, especially free-to-play releases such as this where everyone can join in the fun without spending a

Is The First Descendant crossplay?

Yes, The First Descendant is crossplay enabled. You can play with friends and other players across the platform divide.

Crossplay in The First Descendant allows all players across all platforms to play online at once – no matter if you’re playing on PC, PS4, PS5, Xbox One or Xbox Series X/S.

You can play with whoever you want, regardless of platform.

Better yet, The First Descendant also supports cross-progression, meaning you can pick up where you left off on any platform that can play the game.

As long as you set up a Nexon account and log in to that same account on every platform you play The First Descendant on, you will be able to keep progression across them all.

If you play on PC but want to continue without losing and save progress on PS5, for example, you can do just that.

How does multiplayer work in The First Descendant?

While you can play The First Descendant alone in a private server, this is a game that was designed to be played co-op. You’ll unlock co-op after completing the tutorial/intro and you can start playing with friends from then on.

Crossplay should be enabled by default, but there’s a chance it isn’t on Xbox. You can turn on cross-platform play in your Xbox console Profile settings – full details on cross-platform features can be found on the game’s official website.

To set up a co-op game with friends in The First Descendant, follow these steps:

  • Open the map screen
  • Head to the Social tab
  • Choose the player you wish to play with on your Friends list or from the list of Local Players – you can also search for the player you wish to co-op with (remember to type in their full account name, hashtag, numbers and all!)
  • Choose Party Invitation

Co-op is up to four players in your party for co-op campaign missions and Void Intercept Battles.

If you search for a player in-game, send them a friend request to keep them on your list and you should be able to invite other players on Xbox, Steam and PlayStation if you see them online on those platforms as you would any other game.

As of writing, it’s worth noting that there is no PvP mode in The First Descendant. This is a game where you’ll work together in co-op, not fight against each other.





Tuesday, July 9, 2024

Once Human | GAMEPLAY TRAILER

#OnceHuman #SurvivalGame #OpenWorld #PostApocalyptic #GameplayTrailer #EpicGamesStore #SteamGames #Multiplayer

Saturday, July 6, 2024

'I Used to Work on the Deep Web: The FULL STORY'' | BEST NEW DEEP WEB STORY FOR 2018

 

Ah, the deep web. No place to make an honest living. But who wants to make an honest living anyway? So, welcome back to part four of this series.


Now, a lot of new subscribers recently. A very, very warm welcome to you all. And if you've missed the first three videos in this series, don't worry, I've put everything together in this one.


So, a bit of everything for everyone. Now, you check those timestamps in the video description to make sure that you begin at the point that's new for you. Well, my dear friends, everything comes to a conclusion this evening.


Well, almost everything. So, it's time to sit back and relax with your favorite drink and listen. Hey, my name's Ryan.


Not my real name, but the name I'll be using for myself from here on in. For obvious reasons, I won't be using anyone's real names. That's even if I knew their real names anyway.


Still, I'm not sure. I'm a 23-year-old guy from the UK, and I used to work on the deep web. Now, before you grab your pitchforks and torches, the deep web isn't all you think it is.


It's not guns, drugs, and porn. No. In fact, it's mostly just newsleaks, software sharing, forums, money solutions.


It's a lot of things, but very few of them are what modern media would have you believe. And with such a plethora of services, it's only natural there are many job opportunities on the deep web. I'd worked on there for a good few years until I called it quits.


If you're wondering why I stopped, well, that's a story for another day. For now, I'll get started where it makes most sense. The beginning.


I was a college student, part-time. Between my mind-numbing engineering course, I worked at everyone's favourite fast food outlet, McDonald's. This kept my life quite busy, but in my downtime, I would browse the deep web.


There were a few forums I would frequent, all of them being based around world events that the media would refuse to cover. This sort of stuff interested me, getting to see a world that mainstream media didn't want you to see. It was real, you know.


Well, I slowly ingrained myself into the community for one such forum. I knew quite a few people that posted there regularly. Some of them were PIs, some investigative journalists, some were… more colourful characters.


But the main theme across them all was they all tended to find things out that they shouldn't, and also wanted to share these things. Hence, they used this forum to spread these taboo findings. Now, I'll go into more depth about the others later, maybe in another post, but today, I'll be focusing on Matt.


At least, I'll be calling him Matt. Matt was one of these revolutionist types who was constantly trying to prove conspiracies about governments, corporations, you know the type I'm talking about. Nut jobs.


But the thing that made Matt different was that he had proof for his theories. He had evidence. Sources.


And my story today is about how I ended up becoming one such source. It was an average Sunday. I don't work Sundays, so it was my day off.


I spent it procrastinating away on both the clear net and deep web alike. I was checking out the forum I spoke about earlier, and I saw I had a DM from Matt. I trusted Matt.


He told me a lot about himself that checked out. He was a real honest dude. So, when he asked me stuff, I tended to be just as honest.


Which meant he knew what town I lived in, and apparently there was something going on in my town. Now, I live in a developing town, so quite a lot is always going on. But this news? This was not your normal developing town stuff.


Apparently, the local council were blackmailing one of the landowners to force them to sell their land for development. The landowner in question was a farmer who owned a sizable piece at the edge of the urban sprawl. After reading this, I responded to Matt with the usual, that's cool, thanks for the info.


But then he replied with, but there's more to this. I don't know what they're using as blackmail, but it has to be big. That farmer makes way too much money off his land to sell at the price they're demanding.


Intrigued, I asked Matt if there was any way he could find out more. And that's when he asked, yes, if you're willing to help. I'd never actively discovered any of this hidden news stuff, only browsed it.


That's what made me and Matt such good friends. But him asking me to get involved? Well, it had me at a crossroads. I left my deep web browser without replying.


Rude, I know, but I didn't quite know how to reply. I tried to focus on the latest game theory video, but I couldn't get the thought out of my head. Could I reveal some hidden news? Some conspiracy? I logged back into the forum, muting Mattpad's dultist theorist tones, and replied to Matt.


What are you asking me to do? I waited with bated breath for the response. Just talk to the guy. Maybe take some pictures.


Nothing crazy. These people tend to be more than happy to tell someone about this crap. I looked at the response and pondered.


What's the danger? Anything I should know? I replied. No danger. Unusually for a farmer, he doesn't have a gun license, so you should be fine.


Just talk to him. Now, I should mention at this point, Matt had told me the farmer's name and address, but I'm opting to leave that information out for all of our safety. As I was considering taking Matt up on his offer, he sent another message.


I'll pay. What's your PayPal? I froze. I had no idea that Matt paid his sources.


I slowly typed out one of my many PayPal emails. You have to have lots in order to have money on the deep web. £250 now.


£250 more after you give me the juice. I almost fainted after reading that sentence. £500 for driving to a farmer's house and talking to him.


That was almost too good to be true. I responded with a sharp fuck yeah and waited, refreshing the email associated with that PayPal account. Bam.


Dear Ryan, I'd forgotten to give myself a fake last name, so I'll just leave that bit empty. You received £250 from 3e99qr6 at hotmail.com. I checked the PayPal account and, sure enough, £250 sitting there. Sent.


You'd better not run away with my money now. I forgot I was talking to Matt. No, of course, I'll head down tomorrow evening and talk to him.


Want me to record it or anything? Heart beating, I awaited his reply. No, I'll trust your word. If I have any doubt, I'll send another source to confirm it.


Yet another source in my town. Why choose me? I decided I'd save those questions and be thankful for this very well-paid opportunity. I finished the conversation off with a talk tomorrow Matt and went to bed.


Not to sleep. There was no way I was sleeping with this crap racing through my head. After college the next day, I drove out to the farm.


You could see the construction firm setting up in the fields closest to the suburbia. I pulled down a dirt road and up to the drive of the farmhouse. I felt every bump on the way down.


My car was not made for off-roading by any measure. I locked my car and knocked on the front door for a reply. My heart was thudding against my ribs and my mind racing in anticipation.


I knocked again, opting to call out. Hello, Mr… Again, no last names. Are you there? I'm here to talk to you about your land agreement.


I heard shuffling behind the door, followed by the sound of the lock turning. Chain still on, I saw his face. He had the stereotypical look of an old English farmer, flat cap and all.


What do you want to be discussing? He said in a deep, angst-filled tone. I'm here to talk about the… I carefully chose my next words as to let him know I was on his side. The circumstances of your agreement and their bias against you.


I'd like to know more about the situation. Perhaps I can help you? My confidence wavered near the end of my speech. He didn't look strong, but his glare was more than terrifying.


His look softened and he opened the door, gesturing that I enter. I was wondering when some journalist might take an interest. Well, I can tell you, it's open shut.


Nothing more to it than the obvious. I sat myself down in his rustic living room. I'm pretty sure the furniture was older than him and that's saying something.


I'm no journalist, sir. Or at least, I don't think I am. Not the conventional sort, anyway.


Despite my racked nerves, I managed to keep a face of confidence. His interest seemed to peak at my words. Ah, tea? He asked, his glum look seeming to fade.


Perhaps it was meant for unwanted guests and my words had swayed him in my favour. Oh, yes, please. Milk, no sugar.


I hold off on questioning until we're both comfortable. As he busied himself with the tea, I sat there, wondering, what the fuck was I doing? He placed the cup before me, the delicate china seeming ready to break without notice. I decided that maybe I wasn't thirsty.


That cup looked pretty expensive. So, what are you interested in, my boy? I looked over the antique coffee table, meeting his gaze. I've heard that your situation has come about because of some information being used against you.


His face looked like that of a scalded child, out of shock and fear. Yeah, that be true. How did you come about that information? I faltered, wondering how I should reply.


A friend of mine has taken an interest in your case. He wishes to know more so he can help your situation. The old farmer looked down into his tea for a second.


If I say anything, it ne'er goes to the cops, alright? My heart seemed to stop for a moment. What could this old man have done that such caution and suspicion that the police couldn't know? My expression must have betrayed my thoughts, because after shooting a glance at me, he sighed and began explaining. My wife was a lovely lady.


Never hurt a fly, she wouldn't. But a couple of months ago, some drunk kids, they come from the city, you see. They broke into the farmhouse.


We both shot up and looked at one another. She shook her head as if to say, keep quiet. She opened the gun safe beneath our bed and got out her shotgun.


I interrupted, but I'm told you don't have a gun license. His face reddened slightly. No, not me, lad.


But the wife does. She does most of the work these days. Well, she got it out and opened the door.


I don't know what happened, but I heard shots and the old man started crying, head in hands. I was at a loss. What can you say to that? Some kids broke in, so his wife shot them.


Sir, what happened after? He wiped his eyes and looked back at me with a sniffle. We hid them. Buried them.


Cops traced it here. Next thing we know, some council suit is here telling us to sell or we go down for murder. He sighed heavily and sat his head in his hands, awaiting a response.


But why not go public? They invaded your property. I'm sure it's self-defense. He met my eyes with a piercing look.


Those boys were the mayor's sons. If I go public, I go down. If I don't sell... My heart was practically in my throat.


Choking back tears, I stood up. Thank you for your time. I'll see what I can do.


He stood with me, his face painted with a pained smile. I'll see you out, lad. As I walked to the door, I saw his wife standing in the entranceway, shotgun over her arm.


She was not as old as the man, but by no means young. She moved aside, glaring at me coldly. The second the door was open, I practically ran to my car.


Fumbling to get the keys into the ignition and get home, I sat at my laptop, still trembling from my previous encounter. I was typing up my report to Matt, still practically shitting. I'm sure that if I'd said the wrong thing, I might have died in that farmhouse.


He replied to my message quickly, considering its length. That's some story, Ryan. People will love it.


I'll see what I can do for the poor couple. And for you, well, danger's considered. I've dropped you the rest of the money and a little extra.


I'm sorry, I had no idea that the wife had a gun. I checked my paypal, £600 had been added to my account. There was no way this was all real.


This had to be a joke, right? But the agreed amount was £250, right? I typed out rapidly. Turns out this story is better than I expected. I'll be in touch, Ryan.


I left out messaging at that for the rest of the day. I'd just earned £850 for talking to an old man in the middle of a field about a murder. What.


The. Fuck. Well, that's the first job I ever had on the deep web, and what started this whole fucking mess.


I'd explain more, but it's late and I need some sleep. Let's just say that this isn't the last I heard from Matt, and certainly not the last job I took on the deep web. I'll be focusing on Matt and his jobs for now.


They're most of what I have to tell, but maybe I'll talk about some of the other jobs I took from other people along the way. For now, goodnight guys. Time for another night of no sleep.


I call it the deep web, as do most people I talk to. I know people who call it the dark net or dark web, but I call it the deep web. Sorry if that gets you tilted.


It's not the proper term, but it's the one that most people know, and yes, I'm from the UK. This all took place in the UK. People can own guns here, it's just not common.


They're generally used by farmers. Oh, one more thing before I carry on my story. I'm not sure how Matt knew my location.


He guessed and confirmed it. Still not sure how he guessed it. Wish I could ask him, but well, it's a bit late for that.


Anyway, back to the story. A couple of weeks had passed since my job for Matt. I spent those weeks impulse buying everything I could on Amazon thanks to Matt's generous pay, which meant a new laptop among other things.


I tried to keep my spending quiet so people didn't start asking questions, but it's pretty hard to buy a brand new laptop. College had broken up for half term, so I had a week off. Got paid holiday from work and everything.


As usual, I was wasting hours away on the internet. I'd taken up a new hobby. I was intrigued by that elderly couple Matt had sent me to talk to.


I couldn't find much on them on the clear net, but I did find something interesting on the deep web. Turns out the old lady, well, let's call her Janice, she had a criminal record for ABH, battery and assault, and this record wasn't from her teen years. This was from a mere 12 years ago.


She managed to get off with a fine and community service somehow, I guess because they couldn't put an OAP behind bars. I wanted to do more digging, but then the thought came to me. I know a professional at this stuff, right? I sent a message to Matt, asking if he knew anything or had done more research.


I didn't get an immediate reply, which is unusual for him. When he did respond, all he said was, yes, we need to talk, but not now. I was naturally spooked by this.


What had Matt found out? Assault charges weren't that interesting, right? The events of my last post still mess with me. That woman had killed two kids, and she was standing right god damn near. There was no way I was going near that place again.


I felt bad for the old guy, but the sooner they were gone, the better. Matt got back to me a couple of hours later. There's more to the story.


I have been taking a look into news stories for your town. The mayor's kids aren't the only missing kids in recent years. My mind raced.


The immediate conclusion I drew was that the old woman was a serial killer or something. She seemed capable of that shit. All missing persons tend to be teenagers with parents in the town.


He sent this message with a link to a clear net file sharing site. It had pictures of the missing persons police reports. How the fuck Matt got these, I'll never know, but I could see a trend straight away.


The mayor's sons, a local entrepreneur's daughter, the police inspector's son. They all certainly followed a theme. So, what does this mean? Because there's no way I'm going back into that fucking house, especially now I know this.


I tapped out my response with a deep-set feeling of fear and dread inside me. Yet that feeling didn't stop the slight excitement of this revelation. Was I actually considering taking up another job for Matt? I'll have another source to meet with you.


Choose a location and time. I know you have all week off. Now, before you draw conclusions, he didn't hack my computer to find that out or anything.


No, I told him. Like I say, we're good friends. I met up with Matt's other source, Jacob, again not his real name, but you get the idea at this point, at a coffee shop in town.


I brought a friend along. You can never be too careful. Jacob was a professional photographer who worked full-time for Matt.


I had no idea what that entailed, but I think I'd rather not know. Once I knew he was legit, I told my friend he could go, much to my friend's relief. Jacob was a bedraggled-looking man in his thirties.


The best way I can describe him is that if you saw him, you'd think he'd just walked in off the street. He even smelt like it. We work together now.


He spoke with an accent akin to that of an Eastern European. I've never been good with accents, so I have no idea where it's from specifically, though despite what you may think, his English was quite good. You have a car? he asked, his expression unwavering.


Yeah, it's parked out front. My jalopy was indeed outside the coffee shop. Quite why he was interested in it, though, I had no idea.


We take it to the farm. Watch the lady. Understand? I nodded slowly, not sure I was quite at liberty to decline.


Good. We go now. I hate coffee.


Makes me shit. I can't argue with that. The drive out of town had me pretty shaken.


I was going back out there and I wasn't even sure how much I'd be making for it. In my haste, I'd neglected to ask Matt for a paycheck. The construction at the edge of the couple's farm had extended slightly.


I could see foundations being set by a swarm of reflective workmen. Once past the chaos of the developing town, I slowed down. I drove past the road leading up to the farmhouse, instead taking another, even more overgrown and neglected road, further down which led to an abandoned barn on the couple's property.


I parked just out of sight of the barn, and Jacob busied himself with the duffel bag he'd brought along. He got out a few different, very expensive looking cameras, and began setting them up to look out of the car's back left window, aiming them at the barn and fields behind. There was a line of shrubbery enclosing the field the barn was in, which left quite an ominous, claustrophobic feeling.


Jacob didn't seem to feel this at all, but then again, he was a professional. I didn't know what half the she had in there was, but by the time he was done, the setup looked pretty impressive. We put sensors in field, so know where old lady walking.


You lock car, someone steal my camera, I kill you. He gave me a look that seemed only half joking. I laughed nervously in response.


We walked around the farm, carrying small GoPro-like cameras with antennas attached to them. Every now and then, we would stop and attach one of the cameras somewhere, usually pointed towards barns or sheds, that kind of stuff. After about an hour of this, the skies were dark.


Dusk had been setting in when we arrived, and night had rapidly approached. I could see the lights of the farmhouse in the distance. We need sensors there.


You, smaller. You put there. I looked at Jacob with an expression akin to that of terror.


His look made it obvious his statement was not up for debate. I took a sensor from him and crept towards the shrubbery surrounding the farmhouse. I placed one of the sensors in a bush, pointing towards the front door.


The farmhouse was by no means big, so my crawl towards the rear side didn't take long. Then I saw a silhouette in one of the downstairs windows, and I froze. Fuck me.


I practically shat myself right there and then. Unlike Jacob, I didn't need coffee to shit myself. Just a psycho old lady with a shotgun.


The back door had a canopy enclosing it. A sensor might be able to pick up movement from the shrubbery, but there was no guarantee. I had to get closer.


I slowly and painfully dragged myself over the bushes surrounding the farmhouse, wrecking my new genes in the process. I crept towards the back of the house, spotting a small garage around the back, rolling door half open. I approached with caution, fitting that of a soldier in enemy territory.


Though that analogy wasn't far from the truth, the garage was filled with the years of clutter. I placed the sensor just inside, pointed at the back door of the farmhouse. I was just about to head back when I heard the back door open.


My heart dropped. In a panic, I climbed on top of a knocked over wardrobe and seated myself behind it, hopefully out of view. The garage stank of refuse, but that wasn't my main concern.


The old lady walked out into the backyard, carrying a bin bag. I let out a slight sigh of relief as she threw the bag into a large dumpster, turned and returned into the farmhouse. Despite knowing she was gone, I waited a good while before exiting the garage and returning to the shrub line, once again pulling myself over and returning to Jacob.


Why take so long? It's only sensor, not rocket science, Jacob said with a smirk. I'm sure he was joking, but my nerves weren't in a humorous state. The walk back to the car was silent.


Once back, Jacob took out a laptop and began tapping away. Every now and then I would hear a beeping sound coming from the laptop speakers, which would jolt me back from my drowsiness. All sensors work.


Now we wait. You sleep first. I wake you if need you, Jacob said, breaking the silence.


I grunted in way of response. He was already half asleep, and I wasn't awaiting his permission to be fully asleep. I don't know how long I was out until he woke me.


Hey, the lady is moving. Wake up, dumb shit, came his deep voice, pulling me unceremoniously out of my slumber. What? I asked, my mind still not fully awake.


He kicked the back of my chair from the back seat. The lady, she coming this way. This woke me up quite a bit more.


I looked behind me at Jacob, his laptop screen illuminating his face. Where is she now? He closed his laptop lid and pointed out the window to his left. She'd just broken through the tree line and was walking towards the abandoned bar.


I sank down in my seat, praying that she wouldn't look over and see the car. I wish I'd bought one in a less conspicuous color. Red doesn't tend to blend in well with showery.


She vanished from view into the bar. Jacob looked over at me. Unusually, he seemed just as tense as me.


He whispered, Get out. Stay low. I go first.


Leave key in ignition. If she sees, we run.

Friday, July 5, 2024

15 NEW UPCOMING Cross-platform Games For PS5, PS4, Xbox Series X, Xbox One, PC And Switch | Best Crossplay Games 2024

 15 NEW UPCOMING Cross-platform Games For PS5, PS4, Xbox Series X, Xbox One, PC And Switch | Best Crossplay Games 2024

- WHAT IS cross-platform play on crossplay game

Cross-platform play is the ability to allow different gaming platforms to share the same online servers in a game, allowing players to join regardless of the platform they own. Since the Dreamcast and PlayStation 2, there have been online video games that support cross-play.

Some popular cross-platform games that allow players to team up regardless of their device include Fortnite, Apex Legends, Destiny 2, and Dead by Daylight. Crossplay is a major trend that is making it easier than ever for friends to play together without being limited by their gaming platform


1 - Matchbox Driving 

Matchbox Driving Adventures supports cross-platform play (crossplay) between PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, and PC via Steam. Players on these platforms will be able to race against each other in online multiplayer modes.

Some key details:

Crossplay allows PS4, PS5, Xbox One, Xbox Series X, Switch and PC players to matchmake and compete together seamlessly

The game features 12 customizable Matchbox vehicles to unlock and upgrade with different paint jobs

Players take on the role of a new driver exploring Matchbox Adventure Island, helping residents and solving problems

Matchbox Driving Adventures launches on September 20, 2024 for all platforms

Pre-orders are available now, with a 10% discount for early purchases


2 - Demons of Asteborg

Demons of Asteborg supports cross-platform play (crossplay) between PlayStation 4, Xbox, and PC via Steam. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Demons of Asteborg is a retro-inspired action platformer with Metroidvania elements

It features a single-player campaign as well as online co-op and competitive multiplayer

Crossplay allows PS4, Xbox, and PC players to join each other's games seamlessly

The game aims to provide a connected multiplayer experience for fans of classic platformers

Demons of Asteborg is available now on PlayStation, Xbox, and Steam

So whether you're playing on PlayStation, Xbox, or PC, you can enjoy the challenging levels and boss battles of Demons of Asteborg together with friends. The crossplay functionality helps foster a thriving multiplayer community across all platforms.


3 - Astebros

Astebros supports cross-platform play (crossplay) between PlayStation 4, Xbox, and PC via Steam. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Astebros is a 2D action platformer with a retro aesthetic

It features a single-player campaign as well as online co-op and competitive multiplayer

Crossplay allows PS4, Xbox, and PC players to join each other's games seamlessly

The game aims to provide a connected multiplayer experience for fans of classic platformers

Astebros is available now on PlayStation, Xbox, and Steam


4 - Garden Witch Life

Garden Witch Life supports cross-platform play (crossplay) between PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Garden Witch Life is a cozy life simulation RPG where you play as a witch running a magical garden and shop

Crossplay allows PS4, PS5, Xbox One, Xbox Series X, Switch and PC players to join each other's games seamlessly

Grow enchanted crops, craft potions and spells, and help the quirky townsfolk with their problems

Customize your witch's appearance and home, and unlock new abilities as you progress

Garden Witch Life is planned to launch in Summer 2024 across all platforms

So whether you're playing on PlayStation, Xbox, Nintendo Switch or PC, you'll be able to enjoy the charming world of Garden Witch Life together with friends when it releases. The crossplay functionality should provide a connected multiplayer experience for fans of cozy life sims across all platforms.


5 - Enotria: The Last Song

Enotria: The Last Song supports cross-platform play (crossplay) between PC via Steam, PlayStation 5, and Xbox Series X. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Enotria: The Last Song is a Soulslike action RPG set in a sun-soaked world inspired by Italian folklore and history

It features a unique mask system that allows you to strategically choose which character will face the dangers of Enotria

Players can swap between up to three custom loadouts on each mask, enabling different playstyles

Crossplay allows PC, PS5 and Xbox Series X|S players to join each other's games seamlessly

The game is planned to launch on September 19, 2024, with a deluxe edition offering early access starting September 16 , 2024


6 - Sky Oceans: Wings for Hire 

Sky Oceans: Wings for Hire supports cross-platform play (crossplay) between PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Nintendo Switch. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Sky Oceans: Wings for Hire is a turn-based JRPG homage set in a Ghibli-inspired world of shattered islands in the sky

Crossplay allows players on different systems to matchmake and play together seamlessly

Experience adrenaline-filled aerial battles as you take on the role of a band of air pirates

The game is being developed by Octet Studios and published by PQube

Sky Oceans: Wings for Hire is planned to launch in 2024 for PC, PlayStation, Xbox and Nintendo Switch

So whether you're playing on Steam, PlayStation, Xbox or Nintendo Switch, you'll be able to join up with friends and take to the skies together in Sky Oceans: Wings for Hire's turn-based JRPG adventure. The crossplay functionality should provide a connected multiplayer experience across all platforms when the game releases next year


7 - Funko Fusion 

Funko Fusion supports cross-platform play (crossplay) between PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Nintendo Switch. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Crossplay allows players on different systems to matchmake and play together seamlessly

Funko Fusion features over 60 unique playable characters inspired by more than 20 fan-favorite franchises

Explore iconic worlds from movies, TV shows, games and comics like Jurassic World, Back to the Future, The Thing, Chucky, Battlestar Galactica, The Umbrella Academy and more

Pre-ordering grants players a free DLC pack with bonus playable characters Rick Grimes and Michonne from The Walking Dead

The game launches on September 13, 2024 for PC, PS4, PS5, Xbox One, Xbox Series X and Switch


8 - Evotinction 

Evotinction supports cross-platform play (crossplay) between PlayStation 5, Xbox Series X, PC via Steam, and Nintendo Switch. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Evotinction is a first-person shooter set in a post-apocalyptic world overrun by mutated creatures

It features a single-player campaign as well as online co-op and competitive multiplayer

Crossplay allows PS5, Xbox Series X|S, PC and Switch players to join each other's games seamlessly

The game aims to provide a connected multiplayer experience for fans of co-op shooters

Evotinction is planned to launch in Summer 2024 across all platforms

So whether you're playing on PlayStation, Xbox, PC or Nintendo Switch, you'll be able to enjoy the intense battles of Evotinction together with friends when it releases next year. The crossplay functionality should foster a thriving multiplayer community across all platforms.


9 - Wild Bastards

Wild Bastards supports cross-platform play (crossplay) between multiple platforms, including PC via Steam, PlayStation 5, Xbox Series X, and Nintendo Switch. Players on different platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Wild Bastards is a first-person shooter roguelike where you recruit a gang of 13 outlaws to take on procedurally generated planets and enemies

Each outlaw has unique weapons, abilities, and relationships that impact gameplay

The game features a dynamic mission select system that changes difficulty based on your choices

Crossplay allows PC, PlayStation, Xbox and Switch players to join each other's games seamlessly

Wild Bastards is planned to launch in late 2023 or early 2024 across all platforms

So whether you're playing on Steam, PlayStation, Xbox or Nintendo Switch, you'll be able to enjoy Wild Bastards' sci-fi western action with friends across platforms. The crossplay functionality should provide a connected multiplayer experience for fans of roguelike shooters when the game releases.


10 - Test Drive Unlimited Solar Crown

Test Drive Unlimited Solar Crown supports cross-platform play (crossplay) between PlayStation 5, Xbox Series X|S, and PC via Steam. Players on these platforms will be able to compete against each other in online races and events.

Some key details:

Crossplay functionality allows PS5, Xbox Series X and PC players to race together seamlessly

The game features a 1:1 scale recreation of Hong Kong Island with over 550 km of drivable roads to explore

Players can collect iconic cars from over 30 manufacturers, customize them, and show off their style

Two factions, the Streets and the Sharps, compete for supremacy in clan wars and ranked races

Test Drive Unlimited Solar Crown launches on September 12, 2024 for PS5, Xbox Series X|S and PC

So whether you're playing on PlayStation, Xbox or PC, you'll be able to join up with friends and compete for the Solar Crown together when the game releases. The crossplay support should provide a connected multiplayer experience across all platforms


11 - Yars Rising

 Yars Rising supports cross-platform play (crossplay) between PC via Steam, PlayStation 5, Xbox Series X, and Nintendo Switch. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Yars Rising is a 2D action-adventure game that explores the classic Atari franchise Yars' Revenge

Developed by WayForward Technologies, it follows hacker Emi Kimura as she infiltrates the sinister Qotech corporation

The game combines platforming, combat, stealth, hacking minigames, and an authentic recreation of the original Yars' Revenge

Crossplay allows PC, PlayStation, Xbox and Switch players to play together seamlessly

Yars Rising is planned to launch on September 10, 2024 across all platforms


12 - Prison Architect 2

Prison Architect 2 supports cross-platform play (crossplay) between PC via Steam, PlayStation 5, and Xbox Series X Players on these platforms will be able to share their prisons with each other via the World of Wardens feature when the game launches on March 26, 2024.

Some key details:

Prison Architect 2 transitions the classic prison management sim to 3D with new features like multiple floors, expanded construction options, and deeper inmate simulation

The game introduces a connection system where prisoners form relationships that influence their behavior and interactions

A new Career Mode lets you establish a prison empire across a world map, choosing between rehabilitation or retribution

Every action has consequences, with more control over inmates, policies and architecture leading to more ways for things to go well or poorly

Pre-orders are available now on Steam, with console pre-orders coming soon


13 - Parcel Corps

Parcel Corps supports cross-platform play (crossplay) between Xbox, PC via Steam, and Nintendo Switch. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Parcel Corps is a fast-paced bicycle courier game where you race to deliver parcels in a vibrant city

It features a demo version available now on Steam to try out the gameplay and crossplay functionality

The full game is launching in 2024 with crossplay enabled between Xbox, PC and Nintendo Switch

Patch 1.2 has overhauled the game for all platforms with fixes, features and tweaks

Crossplay allows players on different systems to join each other's games and race together

So whether you're playing on Xbox, PC or Switch, you'll be able to experience the thrill of Parcel Corps with friends across platforms when the game officially releases next year. The crossplay support should provide a connected multiplayer experience for fans of fast-paced bicycle courier action.


14 - WitchSpring R

WitchSpring R supports cross-platform play (crossplay) between PlayStation 5, PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

WitchSpring R is launching on August 29, 2024 for PS5, PS4, Xbox One, Switch and PC

The game combines elements of training, collecting, exploring and storytelling in an RPG adventure

Players can train their witch, collect magic ingredients, and progress the story while interacting with characters

Crossplay allows PS4, PS5, Xbox One, Switch and PC players to play together seamlessly

Physical editions are planned, with a limited edition including a figure, art book, soundtrack and more


15 - Visions of Mana

Visions of Mana supports cross-platform play (crossplay) between PlayStation 5, PlayStation 4, Xbox Series X, and PC via Steam. Players on these platforms will be able to team up and play together in the game's multiplayer modes.

Some key details:

Visions of Mana is the first mainline entry in the Mana series in over 15 years

It is an action RPG launching in 2024 that takes players on a new adventure in the world of Mana

The game features real-time 3D combat and a vibrant world to explore

Crossplay allows PS4, PS5, Xbox Series X and PC players to play together seamlessly

Visions of Mana will continue to be supported with new content updates after launch

So whether you're on PlayStation or Xbox consoles, or playing on PC, you'll be able to join up with friends and experience the magic of Mana together when Visions of Mana releases next year. The crossplay functionality should provide a connected multiplayer experience across all platforms.


Warhammer 40,000 Space Marine 2’ Developer Cancels Public Beta Test In Order To Focus On Optimization And Polishing

 Warhammer 40,000  Space Marine 2’ Developer Cancels Public Beta Test In Order To Focus On Optimization And Polishing

Warhammer 40,000  Space Marine 2 developer Saber Interactive and publisher Focus Entertainment cancelled their public beta test claiming they will be focusing on optimization and polishing ahead of the game’s September release.

Focus Entertainment had previously announced the game would receive a Beta Test back in August 2023 when it revealed gameplay.

However, in a recent update on the game’s Steam forums, Saber and Focus announced the Beta test would no longer be happening.

The companies announced, “Space Marine 2 is almost ready. We are now entirely focused on optimization, polish and fixing remaining issues ahead of launch on September 9. This means we will not run a public online beta, as it would take the development teams away from preparing for the full launch, and our priority is to ensure the best possible experience at release.”

While they will not be running the Beta anymore, they did promise that individuals who signed up for it will now receive a Bolt Pistol skin, “We know this is disappointing news for some of you. As a thank you to those interested in participating, players who registered via the online signup before June 28, 2024, midnight Paris Time, will receive the limited Bolt Pistol skin below.”

Their update concluded, “We appreciate your understanding and continued support as we work towards delivering the exceptional game you deserve.”

This cancellation of the Beta test comes in the wake of the game being delayed to its current September 2024 release back in November.

The game was originally supposed to be released in the winter of 2023, but was delayed to the second half of 2024 with Focus Entertainment explaining in a press release, “The game is now poised to ship in the second half of 2024, to provide the time needed to properly polish the game and to ensure the best possible experience. Focus Entertainment is committed to releasing a game that is of the highest quality and that exceeds the expectations of the countless fans of the franchise.”

There is a lot of hype surrounding the game. It is currently 9th on Steam DB’s Most Wishlisted Upcoming Steam Games and the game has over 100,000 followers on Steam. Focus Entertainment had previously revealed in November 2023 that the game had “already accumulated over a million wish lists to date.

Despite the hype, the cancellation of this public beta test is a massive red flag, and raises the question of what do they not want to show the public by cancelling it. It’s not the only flag either. The developer and publisher previously claimed the game would have no microtransactions, but in the same breath claimed it would feature a season pass and paid cosmetic options, which are indeed microtransactions.

They detailed in a blog post in May, “We want Space Marine 2 to be an experience tailor-crafted for the players. Hence, we’re happy to confirm that there aren’t any microtransactions in Space Marine 2. No in-game cash shop. All gameplay content and features will be free to all players. Any paid DLCs will be cosmetic only.”

Furthermore, Focus Entertainment’s Brand Manager Sylvain Le Roux confirmed to PCGamesN that the game will have a season pass, but it will be “purely cosmetic” and “will be delivered in several phases.”

He also added that “everything you’ll get [in the passes] is purely cosmetic. All of the gameplay additions, whether it’s new missions or new enemies, all of that will come for free to all players.

According to that blog post, “the content of the game has been locked for a while now, and we’re in the final stages of the game production. Most of our efforts are currently focused on debugging and polishing to pass the final certification steps. We want to deliver the cleanest possible experience at launch, and the team is fully focused on it!”

The core game “features a gripping narrative that follows fan-favorite Lieutenant Titus—powerfully portrayed by actor Clive Standen. After you get reinstated as a Space Marine, embody the superhuman skill and brutality of the greatest of the Emperor’s warriors. Unleash deadly abilities and an arsenal of devastating weaponry to obliterate the relentless Tyranid hordes.”

What do you make of Saber and Focus cancelling their public beta test?










Thursday, July 4, 2024

14 new best Upcoming horror games for 2024 and beyond

 

14 new best Upcoming horror games for 2024 and beyond

These upcoming horror games have scary reputations to live up to. 2024 has seen a modest showing from the genre as yet, with Senua's Saga: Hellblade 2 being one of the latest video game scare-'em-ups for us to dig into. But with plenty of new games for 2024 still in the works, Senua is sure to be in good company.

We're especially intrigued by Japanese body horror Slitterhead, Bloober Team's upcoming Silent Hill 2 remake, and an unnerving upcoming horror game "experience" from Hideo Kojima named OD. The home of horror cinema, Blumhouse Pictures, has also announced its brand new indie games publishing division. We'll be keeping you posted on the goings-on there.

1 - Terror: Endless Night

Developer: Unseen Silence
Platform(s): PC

You’ll want to put an extra pair of socks on for this one, especially if you’ve already watched the first season of The Terror. This strategic survival stressfest isn’t officially affiliated in any way but in Terror: Endless Night we’re tasked with managing a crew aboard a 19th century ship hunting down the missing HMS Erebus and HMS Terror. As we too become trapped in the grip of the ice we’ll have to contend with sickness, fuel, starvation, and choose between life and death for the crew. Sadly, those socks probably aren’t going to keep your sanity in check as reality starts to crumble under the stress of it all. Enjoy? 

2 - Routine

Developer: Lunar Software 
Platform(s): Xbox Series X, Xbox One, PC

We're used to long wait times for games after announcements but it's been ten years since sci-fi horror Routine was originally revealed. The re-reveal trailer shows an atmospheric abandoned lunar base of flickering lights and juddering robotic monstrosities. Everything looks pleasingly analogue too as weaponry clicks and clacks into place. Hopefully we don't have to wait another ten years for release but at least we know it will arrive on day one through Game Pass on Xbox Series X and Xbox One. 

3 - Silent Hill f 

Developer: Neobards Entertainment

Silent Hill games are definitely like buses full of pyramid heads. You wait 8 years and then three come along at once. Silent Hill f was also announced as part of the Silent Hill: Transmission stream and is another intriguing prospect. The trailer follows a young woman through a city as a strange red War of the Worlds-style weed starts to devour everything. All we’ve got to go on is the official description which says that Silent Hill f is “a completely new story set in 1960s Japan featuring a beautiful, yet horrifying world.

4 - Silent Hill Townfall 

Developer: No Code

As part of the bumper Silent Hill: Transmission stream, Silent Hill: Townfall was announced as a brand new addition to the series. If you enjoyed the creeping delights of Stories Untold and Observation then you’ll be pleased to know that Glasgow based dev studio No Code are working on this fresh slice of the franchise. The trailer teasingly didn’t give much away with a man talking over shots of a small pocket television with discussions of punishment and judgement. “It's a real honour for us to bring a new title to this series that both respects the source material, but also does something a little bit different with it,” creative director Jon McKellan said on the stream. This could be very interesting indeed.  

5 - OD

Developer: Kojima Productions
Platform(s): Xbox Series X, PC

It wouldn't be a Kojima project if it weren't shrouded in mystery, now, would it? A collaboration between ex-Konami developer Hideo Kojima, Xbox Game Studios, and even Jordan Peele, OD is an upcoming horror game that looks less like a game and more like an experience. The brief look we got at OD during The Game Awards 2023 shows it to be suitably creepy and weird, and with A-list talent like Euphoria's Hunter Schaffer on deck, we'll just have to sit tight and wait for more info on this one.

6 - Little Nightmares 3

Developer: Supermassive Games
Platform(s): Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, PC
Release date:  2025

This spooky platformer series is getting a third instalment in Little Nightmares 3. We'll be accompanying two new mini-heroes, Low and Alone, as they navigate the treacherous world of Necropolis and beyond. LN3 will be the first game in the series to be developed solely by Supermassive Games since past co-developer Tarsier Studios moved on to other projects. With Supermassive being the mind behind some of the scariest interactive horror titles ever, we can't wait to see how the Dark Pictures Anthology studio brings its unique brand of chills and thrills to the series.

7 - ILL

Developer: Team Clout 
Platform(s): PC
Release date: TBC 

Revealed at the Future Games Show in 2022, ILL is an ultra gory survival horror with its bloodshot eyes focussed on pure dismemberment. The monsters here are mutated and tentacled creations all intent on making sure that the last thing you see is a collection of flesh so twisted you don't even really know what killed you. Even more disturbing, is the fact that you're hardly going to have any ammo so you're going to have to get smart about when to engage or when to just hurtle away in the other direction.

8 - darkwebSTREAMER

Developer: We Have Always Lived In The Forest
Platform(s): PC

This upcoming horror game is a special one. Game director Chantal Ryan describes darkwebSTREAMER as a psychological horror RPG meets "narrative roguelike", and though it might look like deeply harrowing exploration of the endless secrets and mysteries of the deepest parts of the World Wide Web, it's also a deeply incisive comment on society, social media, and all the wicked things that go bump in our hearts. There's no sign of a release date yet, but the development of this compulsively-replayable narrative experience is one to watch if you're looking for an indie horror game that promises to do something wildly different, both to the genre and to you as the player.

9 - Zoochosis

Developer: Clapperheads
Platform(s): PC
Release date: TBC 2024

If you've ever wanted to be a zookeeper working around some terrifying mutated beasts, you're in luck. Zoochosis is a first person upcoming horror game from Clapperheads that pits you against a mutating parasite that risks spreading across your flock. The reveal trailer shows our protagonist going toe to hoof with some truly gross-looking monsters, from giraffes sprouting giant scuttling spider legs to something with alarmingly long, pink fingers. It's set to launch later in 2024, so keep an eye out for this grisly terror as the year goes on.

10 - Until Dawn remake

Developer: Ballistic Moon
Platform(s): PS5, PC
Release date: Fall 2024

One of the best PS4 games is getting not just a simple remaster, but a totally rebuilt remake in Until Dawn. Crafted in Unreal Enging 5 for the higher-specs likes of the PS5 and the more turbo-charged gaming PCS out there, this terrifying choice-led adventure is slated to launch sometime this Fall following its announcement at a Sony State of Play in late January 2024. The original Until Dawn still stands up as one of the most thrilling, high-octane PS4 games to date, with player choice taking a front seat as every twist and turn you take seals the fate of your main characters. This is one for the Dark Pictures Anthology fans out there to add to their wishlists if you missed out on it back in 2016. Returning fans will still find plenty to love in this enhanced version, from a reworked soundscape, third-person camera angle, and brand new content to "expand upon unexplored emotional parts of the story

11 - The Casting of Frank Stone

Developer: Supermassive Games
Platform(s): PC, PS5, Xbox Series X
Release date: TBC 2024

The team behind asymmetrical horror game Dead by Daylight is working with upcoming Little Nightmares 3 developer Supermassive Games to create a "brand new single-player interactive story game". Set in the same universe as Behaviour Interactive's DBD, The Casting of Frank Stone looks set to be a choice-driven narrative adventure that combines the lore of the multiplayer game with Supermassive's signature branching horror gameplay. A recent story trailer has revealed the game's setting amid the production of an 80s slasher-style horror movie, meaning we can probably expect plenty of loving genre-nods to the classics as per Supermassive's own Dark Pictures Anthology series. We also know that The Casting of Frank Stone will feature an entirely new cast of characters to the ones seen in Behaviour's horror asym, meaning fresh Killer and Survivor lore could be in store. Who knows, maybe Frank et al will make it to the mainline game itself someday?

12 - Paranormal Tales 

Developer: Digital Cybercherries
Platform(s): PS5, PS4, Xbox Series X, Xbox One, PC
Release date: TBC 2024

Of all of the horror subgenres, found footage crawls under your skin in a very specific way. On the surface, our brains know that this is fiction but the shaky handheld footage from phones or even body cams demands to be taken seriously as a threat. Cue Paranormal Tales, a terrifying looking Unreal Engine 5 creation that lets us play various found footage files, encouraging us to explore further into the dark to discover what happened to those who were foolish enough to start hitting record. Expect plenty of movie-influenced jump scares and figures lurking in corners. You didn’t even see the one in the screenshot above, did you..?  

13 - Hollowbody

Developer: Headware Games
Platform(s): PC
Release date: TBC 2024 

Ready for a tech-noir love letter to the horror of the classic Silent Hill games? Well the fact that lone developer Nathan Hamley managed to drum up £27K of support on Kickstarter for this survival horror is proof that lots of people definitely are. In Hollowbody, we play as Mica, a so-called Shipper working illegally in a terrifying dystopian Exclusion Zone. She ends up trapped, leaving us to help her escape the horrors with limited resources and, yes, you guessed it, fixed camera angles. Hamley promises logic puzzles, multiple endings and a strong focus on narrative and exploration. You go first, we’ll be right behind you

14 - Silent Hill 2 Remake 

Developer: Bloober Team
Platform(s): PS5, PC
Release date: October 8, 2024

Konami's most beloved entrant in the Silent Hill franchise is getting a modern day makeover. Silent Hill 2 is in the works from Layers of Fear developer Bloober Team, bringing James Sunderland's haunting tale back to PC and PS5 for fans old and new to experience the nightmare "as never before", according to the publisher. We've been treated to a few trailers and a lengthy gameplay demo so far, giving us a closer look at the third person shooter perspective we'll be swapping our fixed camera angles and tank controls for when the game launches in October. With the bubble head nurses and Pyramidhead sure to make a comeback, it's so far ticking all the nostalgia boxes for me in terms of tone, style, and throwback familiarity. Whether I agree with Maria's wardrobe change, though...no comment.