Flintlock: The Siege of Dawn Review – Accessible and Fun Soulslite
Flintlock: The Siege of Dawn follows in the footsteps of its predecessor in many ways but also departs from it in others. It's still largely inspired by the Soulslike genre created by FromSoftware, so you can expect bonfire-like Lodestones and camps as checkpoints, having only one chance to gather your lost experience (called reputation here) if you are defeated before it is gone forever, and a set amount of potions that only recharges after resting at camps; which, however, respawns all regular foes in the world.
However, it is much more accessible for those who, like myself, aren't too keen on standard Soulslikes. To start with, A44 did not shy away from adding a difficulty selection, unlike FromSoftware. While the mere mention of it may sound borderline heretical to diehard fans of Dark Souls and Elden Ring, the Japanese studio's refusal to allow easier settings in their games keeps a good chunk of would-be fans from enjoying those titles. There's a reason why the 'easy' (or rather, normal) difficulty mods are extremely popular on PC, while console users are forced to go through the ordeal as-is or simply walk away.
No such thing is necessary in Flintlock: The Siege of Dawn, which offers three options when starting a new game: Story (which disables Achievements), Normal (described as balanced but challenging), and Possessed, which delivers something more akin to the punishing experience Souls fans have come to love and hate at once. But there's more: players can also fast travel at will and without any cost to any unlocked Lodestone or camp.
Overall, when playing on Normal, I felt none of the trademark frustration usually tied to the experience of playing a Soulslike game. Granted, there were a few tougher boss fights and enemies that required some tactical adjustments to be overcome, but that's par for the course for any action RPG like God of War, which is also an inspiration for this game. In the review guide, A44 mentioned the desire to position Flintlock as an entry point for the genre that prides itself on not being unfair to players. In this regard, the game passes with flying colors.
It's great that the game is so accessible. This way, players will have the chance to experience a truly unique fantasy world inspired by the rather niche titular Flintlock genre. In this type of setting, firearms and black powder are just as prevalent as magical beings, and that's exactly what you'll find here.
Protagonist Nor Vanek (voiced by Olive Gray, who you might remember as Miranda Keyes in the Halo TV series) is a Sapper, trained since a young age (she was a war orphan) to be part of an elite combat engineering unit within The Coalition army. The Coalition is all that stands between the army of the Dead that has been pouring out of the city of Dawn for the past ten years. At the beginning of the game, his adoptive father, Baz (voiced by Elias Toufexis, known to gamers for playing Adam Jensen in the last two Deus Ex games), goes on a suicide mission with a couple more members of the Sapper unit to bomb the Door to the Great Below, in a desperate attempt to stop the flow of undead. Being highly protective of Nor, he leaves her behind - but she rushes to join the squad as soon as she learns of their endeavor.
The team does appear to succeed at blowing up the Door, but this creates new problems instead of fixing anything. Namely, a few nasty gods escape and cause all sorts of trouble throughout the world (which is a peculiar mix of Mesopotamian, Egyptian, Middle Easterner, and New Zealander influences). Furthermore, Nor herself is initially separated from the Sapper unit. However, she finds a new, mysterious companion, the fox-like god Enki (voiced by Alistair Petrie, mostly known for playing General Draven in Rogue One: A Star Wars Story). Despite her initial mistrust of any god, Nor eventually agrees to work with Enki to defeat those rampaging gods. By the way, if you're worried about Enki being as annoying as Forspoken's Cuff, I can reassure you that's not the case at all.
No comments:
Post a Comment